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4th EDITION DRAGON MAGAZINE

Out of probably 100 pitches sent to Wizards of the Coast during the digital publication run of Dragon magazine, I had the privilege of having nearly half a dozen proposals selected for further development. For a variety of reasons, only three made it into the magazine:​

The kenku was perhaps the most fun to develop. I leaned heavily into 4th edition's lore surrounding the Raven Queen and adapted a lot of material that I had previously used in a game with friends where one of them played a high-ranking kenku assassin. I also loved the opportunity to contribute lore to Dark Sun.

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